8/30/2023 0 Comments Vjoy for don bradman 17Now, what is really boggling my mind: I had built my game in Web Version, and put it on my website. I have no idea why t$$anonymous$$s is, I changed not$$anonymous$$ng in any scripts either. Somet$$anonymous$$ng is wrong with Unity itself or somet$$anonymous$$ng else is conflicting with it.Ī few days passed and another bug appeared (I imported a few files into the project, but I didn't add them into the scene or used them in any way!) Whenever I launched the game, my character started walking in its current rotation and slightly to the left. I imported the textures I was using into Fractspace, and they looked normal, so the texture files are not corrupted / modified. I tried making new terrains, with GeoControl, with Fractscape - but I didn't want to buy it so I couldn't save it, and with the Terrain Toolkit. I googled for days but couldn't find an answer. The next day when I opened it again, the terrain was buggy again! Even though I had no shader in the project folder. I googled it and the answer was a shader that was included in t$$anonymous$$s Pack, after I deleted it, everyt$$anonymous$$ng went back to normal. I'm following the GTGD unity tutorials, and have the latest possible free Unity version.Īfter I tried out the Medieval Environment Pack, my terrain textures suddenly became really low quality (meaning, instead of being detailed they were looking like simple 1-color materials).
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